This book features the work of twelve performers and academics who are involved in the integration of digital technologies into theatrical performance. The chapters are all analytical case studies (some written by the artists themselves) of creative practices which include insights into the very latest developments in the confluence of performance and technology.
Table Of Contents:1Introduction12The importance of being interactive53The digital double134The emergence of hyper-reality in performance315The technology of the real : Wayne McGregor's Nemesis and the ecology of perception416Halving angels : technology's poem557The performance animation toolbox : developing tools and methods through artistic research698Theatre of context : digital's absurd role in dramatic literature939Haunting the movie : embodied interface/sensory cinema10710Play it again, Sam : film performance, virtual environments and game engines12111Sorcerers apprentice : reactive digital forms of body and cloth in performance13912Turning conventional theatre inside out : democratising the audience relationship15313New visions in performance167
|Book:||New Visions In Performance: The Impact Of Digital Technologies (Innovations In Art And Design,)|
|Author:||Colin Beardon Gavin Carver|
|Number of Pages:||195|
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