R to L (Japanese Style)
After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya!
sai VS. toya koyoWhen Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, "sai" must reveal his true identity, if he loses, he will quit the game forever! Then, Hikaru challenges himself by playing Kurata 6 dan. How do you win a game in which both players use the same color stones?! Hikaru is so busy honing his skills, he doesn't notice Sai's growing concerns...
|Book:||Hikaru No Go, Volume 14|
|Publisher:||VIZ Media LLC|
|Number of Pages:||216|
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