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Essential Java 3D Fast: Developing 3D Graphics Applications In Java

Essential Java 3D Fast: Developing 3D Graphics Applications In Java

(Paperback)
by Ian Palmer  
Language: English
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Book Summary of Essential Java 3D Fast: Developing 3D Graphics App...

From the Publisher

This is an introductory textbook for those who want to learn Java 3D fast. It is packed with numerous examples and illustrations, including an 8-page colour section. The author takes readers through the different stages of writing a simple program in Java 3D and then shows how to modify and add features to the program. Indeed, one of the best way to learn any programming language is by writing programs. The examples in this book assume a working knowledge of Java and some background in 3D graphics. It is one of the first books to introduce Java 3D at an introductory level.



Editorial Reviews -

Essential Java 3D fast

From the Publisher

This is an introductory textbook for those who want to learn Java 3D fast. It is packed with numerous examples and illustrations, including an 8-page colour section. The author takes readers through the different stages of writing a simple program in Java 3D and then shows how to modify and add features to the program. Indeed, one of the best way to learn any programming language is by writing programs. The examples in this book assume a working knowledge of Java and some background in 3D graphics. It is one of the first books to introduce Java 3D at an introductory level.

Features -

Essential Java 3D fast

  • Table of Contents

Table of Contents

  • 1Introduction12Our First Java 3D Program53Creating Shapes174Lighting and Appearance375Groups and Transformations636Animation737Interaction and Behaviour938Advanced Topics1159Duck Shoot!127App. A: Source Code137App. B: Example Data Files265References271Index275
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    Synopsis

    This is an introductory textbook for those who want to learn Java 3D fast. It is packed with numerous examples and illustrations, including an 8-page colour section. The author takes readers through the different stages of writing a simple program in Java 3D and then shows how to modify and add features to the program. Indeed, one of the best way to learn any programming language is by writing programs. The examples in this book assume a working knowledge of Java and some background in 3D graphics. It is one of the first books to introduce Java 3D at an introductory level.




    Special Features:

    Essential Java 3D fast

    • Table of Contents

    Table of Contents

  • 1Introduction12Our First Java 3D Program53Creating Shapes174Lighting and Appearance375Groups and Transformations636Animation737Interaction and Behaviour938Advanced Topics1159Duck Shoot!127App. A: Source Code137App. B: Example Data Files265References271Index275
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    3. Used (--)
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    Details Of Book : Essential Java 3D Fast: Developing 3D Graphics App...

    Book: Essential Java 3D Fast: Developing 3D Graphics Applications In Java
    Author: Ian Palmer 
    ISBN: 1852333944
    ISBN-13: 9781852333942
    Binding: Paperback
    Publishing Date: 2001-06-15
    Publisher: Springer
    Language: English
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